Creating, simplifying and making things work.
Concept & Design
Design isn't primarily about the looks of something, it's about how something is built to fulfil a certain purpose. We use Design to create things that do not only function but can also be loved.
Code & Development
The Studio builds mobile apps, websites, web-apps, desktop applications, interactive media stations for museums and exhibitions – all according to latest modern standards, using latest technologies.
Consulting & Education
Offering consultation, teaching or helping to brainstorm your new business idea, we like to share our expertise and help bringing products to life or to the next level.
Websites, Apps, Media Architecture.
Blumline, Design Agency Website
Agency website for San Francisco based Design Innovation firm Blumline.
In close collaboration with the clients own Design team we developed the website using Nuxt.js static build and CraftCMS as a backend.
Leitfaden für Gender-gerechte Sprache
The Studio developed this guidelines website on how to use gender-aware language in various situations, for the Canton of Basel-Stadt.
In close collaboration with Graphic Design bureau Gian Besset.
interactive Media Station
For the exhibition «Charaktertypen. Basel und die Typografie von 1920 bis heute» the Studio created a hands on media station that can be used via touch screen.
The didactic and interactive installation lets visitors experience how digital systems helped to develop a new kind of typographic workflow and thus changed how typography is made.
Complete redesign and technical overhaul for front and backend of Migros Sommernachts-Ball web presence.
Built with Gatsby/React the website featues a scrolling navigation and monochrome color concept.
Hansel & Gretel, Armory On Park
An interactive and immersive video art installation filling an entire ex-military drill hall in Manhattan NY - referring to the topic of 'digital footprints'.
56 infrared cameras recorded the visitors while projectors displayed their secretly filmed silhouettes in real time. Each projector used a small computer to form a self-contained, independent link, but communicated with all the others to form a decentralized, flexible system.